The mark of a good shooter is in its shotguns, and while Back 4 Blood has some fancy ones on offer, there’s a lack of weight and power to them. The combat is what matters right now, and while it largely does the trick, it’s definitely not the finished article yet.Īt present, guns feel a tad light in terms of impact. The storytelling is incomplete without the whole game to fall back on, so I’m not too worried about the fairly malnourished amount we get in the Beta. There’s definitely promise, but natural concerns as well. This is a relatively small slice of the experience, and as such, it certainly struggles to meet the inevitable comparisons with its spiritual predecessors in its nascent form. Complimenting a need for flexibility in combat encounters with the right perks at the right time may well do wonders for Back 4 Blood ’s longevity. I can see this becoming a key strategic part of the whole game from this taster of it. ![]() You get to select one from your deck at every saferoom in a run. The perk cards allow players to set up a deck of power-ups, from better stamina to damage upgrades. ![]() From here, you also access missions, and purchase the game’s interesting perk cards. The hub base allows you to try out a variety of weaponry from barbed wire baseball bats to high-powered rifles too, so you can get a feel for what arsenal is best suited to your fiend-slaying capabilities. The Beta features five playable Cleaners, two campaign missions for 4 player co-op (bots do handily take the place of any unfilled spots), and two maps for the PvP section of the game. A selection of world-weary apocalypse survivors called Cleaners (including the Linda Hamilton-esque ‘Mom’, played by horror icon Barbara Crampton) is yours for the choosing, each with their own perks and abilities. Those familiar narrative-led races to the sanctuary of the safehouse and overwhelming swarms of undead (here named the Ridden) are present and correct. Turtle Rock heads back to its roots with a ‘spiritual successor’ to those Left 4 Dead games. īack 4 Blood is perhaps a little less ambitious than that. The studio’s previous game, Evolve, sank like a stone after sailing on a ship of pre-release hype and hysteria, its asymmetrical multiplayer set the stall out for a wave of horror multiplayer, including the franchise-gobbling juggernaut that is Dead By Daylight. Many of its number had a hand in that Left 4 Dead phenomenon. Turtle Rock Studios knows a thing or two about impactful multiplayer trends. In a way, the Back 4 Blood Open Beta (read our previous hands-on with the game here) comes closest of all, but in doing so, offers up a few unfriendly comparisons in its burgeoning state. ![]() Still, to actually get something even remotely close to that magical concoction has proven to be elusive. Done well, mowing down hordes of undead with friends has a good shot at replicating a high many have been chasing since Left 4 Dead 2.
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